GENERATE25, Helmut List Hall, Graz, Austria
Walk Through Walls, Microwave International New Media Arts Festival, Hong Kong, China
ISEA , Seoul Arts Center, Seoul, South Korea
The Age of Black Metal, Montclair State Gallery, New Jersey, USA
“The Turning Point: Art meets Technology in Singapore”, Highlight Arts, Singapore
Classix Festival Suceava Iasi, Romania
Museumsnacht Paderborn, Paderborn Art Association, Paderborn, Germany
Pyxis Exploration Numérique, Pyxis, Lausanne, Switzerland
Latente: creación y cultura digital , Universidad del Rosario, Bogota, Colombia
Crenshaw Dairy Mart Film Festival, The Miracle Theater , California, USA
Prix Ars Electronica, Lentos Museum of Art, Linz, Austria
CURRENTS Art & Technology Festival, El Museo Cultural de Santa Fe , New Mexico, USA
“All Will Be Considered”, Onassis ONX Studio , New York, USA
“We Are Here”, A+D Museum, Los Angeles, CA
Vernissage x Metrotopia Metaverse, Venice Biennale, Venice, Italy
TORRENTS: New links to Black Futures, Dock 5, Washington D.C, USA
BPM Plus Fellowship, Black Public Media Pitch Black, New York, USA
Sundance New Frontier Story Lab Fellowship, Sundance, California, USA
Moving Image + Climate and Nature Finalist, Lumen Prize, Kristiansand, Norway
Aesthetica Art Prize Long List, Aesthetica Art Magazine, New York, USA
Black Metal Artist Talk, Ohio State University ACCAD , London, England
Weaving Worlds With Worlds Online Talk: Blended Horizons, Fiber Festival, Amsterdam
Uncharted Lecture Series: Forbidden Fruit, UPenn Stuart Weitzman School of Design, Philadelphia, USA
Sci Art Lab: Forbidden Fruit Lecture, University of California, Los Angeles, California, USA
World Building Lecture, Occidental College, California, USA
Atlanta After Property vol. 3, Columbia University GSAAP, New York, USA
Climate Fictions Lecture Series, University of the Arts London CMS, New York, USA
3G Studio Lecture, University of Michigan Taubman College, Michigan, USA
Research Methods, University of Utah MDD , Utah, USA
Unlikely Assemblages Lecture, Studio Alpha , China
UNToLD Lecture + Workshop, Syracuse University, New York, USA
Syracuse University, Syracuse, New York, USA
UNToLD Lecture + Workshop, University of Virginia, Virginia, USA
Space Lab is a summer program that immerses high school students in design projects that highlight the unique workflows of spatial designers who work with cutting edge digital tools to make never-before-seen worlds come to life. In this workshop students have the opportunity to construct digital monuments and stage them in a 3D environment. Using basic modeling commands and texturing you will create objects that embody time, story, form, and scale. Using set dressing, shot selection, 3D scanned assets and realtime rendering students will create 15 second animation to be exhibited in the SCI Arc gallery.
2B studio extends student’s spatial investigations from the site to the world beyond and looks at ecology as a context. The studio explores the use of time-based representation such as sound and film to engage with environmental and ecological issues in developing a complex building program at a dense urban site. By negotiating with the environmental conditions and energy usage, 2B looks at the building as the interface that mediates between the programmatic spaces it houses and the ecology it inhabits, forging a site-specific relationship between them.
Graduate thesis is the culmination of the M.Arch1 and M.Arch2 curriculum. It is an opportunity for students to engage in rigorous academic research and experimentation on timely topics within the discourse of architecture, while also fostering imaginative thinking and creative output. Through their thesis, students respond to social, environmental, technological, and cultural issues that define our built environment.
Building on the rigorous geometric and formal studies of the first year, the 2A studio serves as an introduction to buildings as material artifacts, on specific sites, that are organized by diagrams or partis that address form, program, and site in ways that are both coherent and speculative.
2GAX studio looks at the contemporary architectural platform and operates as a laboratory for finding new possibilities of integrating a wide range of techniques and technologies. Conventions and standards in architecture are challenged through a rigorous examination of other models of design and production, such as fashion, art, film and industrial design, creating a nonlinear process that can respond to a number of parameters, while exposing the disparate strategies and technologies inherent in the production of architecture.
Co-developed a workshop introducing procedural workflows in Cinema 4D to generate styles frames for motion based articulation of architectural forms. Employed motion graphics industry workflows to the study of form, texture, light, composition, and narrative.
This workshop introduces UVA landscape architecture students to time-based representation through game engine software and narrative scripting. Students produced short animated films investigating the future of surveillance culture and infrastructure in Berlin, Germany.
This workshop encouraged Syracuse Architecture students to grapple with political, ecological, and formal elements of urban design proposals through the introduction of animation using Unreal Engine.